That in itself should tell you how PopCap expects people to enjoy 'Garden Warfare.' In that way, enjoy it they shall. Healing, capturing points in Gardens and Graveyards and reviving take a backseat to the simple act of virtual murder. The scoreboard at the end of every match emphasizes Vanquishes (kills) over anything else. I found him to be the most challenging class – a dramatic change of pace from the run-and-gun style most prevalent – but more rewarding in those moments where it comes together. Wrapping up the classes, the Cactus and zombie All-Star classes couldn't be more different, the former a sniper capable of entrenching himself in a net of barriers and landmines, the latter a tank wielding a chaingun, his charge and explosive (punting a zombie imp, of course) an ultimate disruption of close firefights. These guys are the closest we come to true teamwork, but even they can do devastating damage on their own. And they both have wildly different offensive capabilities. Then, of course, you have the healers on both sides, the Sunflower more capable of individual buffs than the zombie Scientist's stationary healing fountain. Accomplishing a similar feat with a Foot Soldier's longer-ranged Assault Blaster feels like a different kind of success. Zipping around as Peashooter, chasing down runners with his AoE cannon fire, is thrilling. Both are capable of reaching massive heights to accrue a premier vantage point.Įach of the eight classes has a distinct feeling. The Peashooter can plant himself into the ground and unleash a holy hell of gattling fire, while the Foot Soldier takes the finishing longshot with his ZPG. More so, the offensively-minded Peashooter and zombie Foot Soldier might fulfill similar roles, but they go about it in different ways.
![plants zombies 2 which sticker pack plants zombies 2 which sticker pack](https://i.ytimg.com/vi/0fRpW_iynL4/maxresdefault.jpg)
On the flipside, the zombies' Engineer can stun enemy plants and, more importantly, draw a burrowing Chomper out of the ground and finish it off with his grenade launcher as it shakes off the blow. The Chomper might not be able to kill from afar, but his burrow-to-devour ability is immensely satisfying in both its ease-of-use and devastation caused to some zombie trying to wonder off on his own. There's no exacting parody between the classes on either side of the battle, but I rarely felt, in any role, outmatched or outgunned. It's about finding the strengths of a particular class and doing as much damage in that particular way as possible. The remarkable thing is it's actually pretty well balanced.
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Knowing when to attack, how to attack with whatever class you're using, and diving into the fray at exactly the right moment is key. Communication is not key and teamwork won't always prevail, though the common sense stick-with-your-group mentality holds strong. That's the difference between what I thought the game should be, rather than what it is.
![plants zombies 2 which sticker pack plants zombies 2 which sticker pack](https://i.ytimg.com/vi/9iGVAaI6feE/hqdefault.jpg)
It's chaos, but it's a good chaos, the kind that makes you itch for it when you've finally set the controller down. That's an arena of 24 plants and zombies duking it out. The two competitive modes, Team Vanquish (deathmatch) and Gardens and Graveyards (a combination of Battlefield's Rush and Conquest modes), accommodate 12 players per-team.
![plants zombies 2 which sticker pack plants zombies 2 which sticker pack](https://i.ytimg.com/vi/B2ARWzxeWeY/hqdefault.jpg)
It reminds me of the good days of 'Gears of War,' before all that judgment nonsense, though the games have very little in common from a mechanical standpoint. As a matter of fact, it's one of the most polished and entertaining shooters I've played in a while.
![plants zombies 2 which sticker pack plants zombies 2 which sticker pack](https://i.ytimg.com/vi/2sb9XXn8pz4/hqdefault.jpg)
Zombies: Garden Warfare' is restrained in its attempts at innovation, but that doesn't make the game any less fun to play. Style and presentation aside, 'Plants Vs. 'Garden Warfare' is not a traditional third person shooter, but it's not a far cry from what we've seen in the past. I thought that with four distinct and balanced classes per side, each meant to combat the strengths of the enemy while complimenting the weaknesses of fellow fighters, the level of inter-team cooperation on call might rival that of Valve's impeccable 'Team Fortress 2.' I wanted it be a somewhat methodical class-based shooter, where small groups of teamwork-concerned people would thrive and the psychotic twitch-mongrels of online-shooter lore might finally fall to my tactics and strategy. Zombies: Garden Warfare' should be, from the day they announced it to the first couple days I played it, were at odds with what I now know it is.